would it be possible to get the mark and target current quest NPC into an in game into a call macro function?
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It was tried but not something that could be put onto a hotkey because the macro has to be deleted and remade for every step. Right now it's easier to just click the step line to target the NPC.Become a Fan of Zygor Guides on Facebook:
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Originally posted by Zygor Support View PostIt was tried but not something that could be put onto a hotkey because the macro has to be deleted and remade for every step. Right now it's easier to just click the step line to target the NPC.
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It might work but it would require us to have a variable macro hard coded into the viewer. I'm not sure if that is possible with the addon API. The big problem with that then becomes how to handle steps that have multiple lines that would use this function. Then also how to handle what is the function for when there are sticky steps displayed.Become a Fan of Zygor Guides on Facebook:
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Originally posted by Zygor Support View PostIt might work but it would require us to have a variable macro hard coded into the viewer. I'm not sure if that is possible with the addon API. The big problem with that then becomes how to handle steps that have multiple lines that would use this function. Then also how to handle what is the function for when there are sticky steps displayed.
What about binding the macro to a key? Like with the SetBindingMacro command.
I've noticed there are multiple macros used (The current step I have open has 4 macros created), so couldn't they be bound to the number pad numbers?
Just a thought anyway.
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I'm not sure if that would work. I think the main macro that is deleted/created is always the same name so it's possible. If you'd like I believe you can use /run along with that command to use it outside of an addon to see if it would work. Or maybe it was /script to use it. I always forget which one does what.Become a Fan of Zygor Guides on Facebook:
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Originally posted by Zygor Support View PostI'm not sure if that would work. I think the main macro that is deleted/created is always the same name so it's possible. If you'd like I believe you can use /run along with that command to use it outside of an addon to see if it would work. Or maybe it was /script to use it. I always forget which one does what.
I had thought about creating a side addon to handle this task, but I then noticed that the addon does not always use the same macro names (The step I had open was using 2, 4 5 and 6 I believe. No 1 or 3 in sight), so it'd probably best for such a feature.. if one is made... to be put in the function that creates the macros.
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Well it's in the suggestion box so I know it will be looked at, I just don't know if it will be implemented. I don't really know what determines the macro name to know if there's something that can be done to make it more consistent for keybind purposes.Become a Fan of Zygor Guides on Facebook:
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